#include "BoneVertex.h"

BoneVertex::BoneVertex(void)
{
}

BoneVertex::~BoneVertex(void)
{
}

void BoneVertex::SetBoneWeights(float bi1, float bw1, float bi2, float bw2, float bi3, float bw3, float bi4, float bw4)
{
	m_BoneIndices.SetValues(bi1,bi2,bi3,bi4);
	m_BoneWeights.SetValues(bw1,bw2,bw3,bw4);
}
